bsPutUInt32
0x00290ae0 · 476 bytes · __regparm3
_ZL11bsPutUInt32P6EStatej
Decompiled
undefined (2 params)
/* bsPutUInt32(EState*, unsigned int) */
void __regparm3 bsPutUInt32(EState *param_1,uint param_2)
{
uint uVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(param_1 + 0x25c);
if (iVar2 < 8) {
uVar1 = *(uint *)(param_1 + 600);
}
else {
iVar3 = *(int *)(param_1 + 0x4c);
uVar1 = *(uint *)(param_1 + 600);
do {
*(char *)(*(int *)(param_1 + 0x2c) + iVar3) = (char)(uVar1 >> 0x18);
iVar2 = *(int *)(param_1 + 0x25c) + -8;
iVar3 = *(int *)(param_1 + 0x4c) + 1;
*(int *)(param_1 + 0x25c) = iVar2;
uVar1 = *(int *)(param_1 + 600) << 8;
*(int *)(param_1 + 0x4c) = iVar3;
*(uint *)(param_1 + 600) = uVar1;
} while (7 < iVar2);
}
iVar3 = iVar2 + 8;
*(int *)(param_1 + 0x25c) = iVar3;
uVar1 = (param_2 >> 0x18) << (0x18U - (char)iVar2 & 0x1f) | uVar1;
*(uint *)(param_1 + 600) = uVar1;
if (7 < iVar3) {
iVar2 = *(int *)(param_1 + 0x4c);
do {
*(char *)(*(int *)(param_1 + 0x2c) + iVar2) = (char)(uVar1 >> 0x18);
iVar3 = *(int *)(param_1 + 0x25c) + -8;
iVar2 = *(int *)(param_1 + 0x4c) + 1;
*(int *)(param_1 + 0x25c) = iVar3;
uVar1 = *(int *)(param_1 + 600) << 8;
*(int *)(param_1 + 0x4c) = iVar2;
*(uint *)(param_1 + 600) = uVar1;
} while (7 < iVar3);
}
iVar2 = iVar3 + 8;
*(int *)(param_1 + 0x25c) = iVar2;
uVar1 = (param_2 >> 0x10 & 0xff) << (0x18U - (char)iVar3 & 0x1f) | uVar1;
*(uint *)(param_1 + 600) = uVar1;
if (7 < iVar2) {
iVar3 = *(int *)(param_1 + 0x4c);
do {
*(char *)(*(int *)(param_1 + 0x2c) + iVar3) = (char)(uVar1 >> 0x18);
iVar2 = *(int *)(param_1 + 0x25c) + -8;
iVar3 = *(int *)(param_1 + 0x4c) + 1;
*(int *)(param_1 + 0x25c) = iVar2;
uVar1 = *(int *)(param_1 + 600) << 8;
*(int *)(param_1 + 0x4c) = iVar3;
*(uint *)(param_1 + 600) = uVar1;
} while (7 < iVar2);
}
iVar3 = iVar2 + 8;
*(int *)(param_1 + 0x25c) = iVar3;
uVar1 = (param_2 >> 8 & 0xff) << (0x18U - (char)iVar2 & 0x1f) | uVar1;
*(uint *)(param_1 + 600) = uVar1;
if (7 < iVar3) {
iVar2 = *(int *)(param_1 + 0x4c);
do {
*(char *)(*(int *)(param_1 + 0x2c) + iVar2) = (char)(uVar1 >> 0x18);
iVar3 = *(int *)(param_1 + 0x25c) + -8;
iVar2 = *(int *)(param_1 + 0x4c) + 1;
*(int *)(param_1 + 0x25c) = iVar3;
uVar1 = *(int *)(param_1 + 600) << 8;
*(int *)(param_1 + 0x4c) = iVar2;
*(uint *)(param_1 + 600) = uVar1;
} while (7 < iVar3);
}
*(int *)(param_1 + 0x25c) = iVar3 + 8;
*(uint *)(param_1 + 600) = (param_2 & 0xff) << (0x18U - (char)iVar3 & 0x1f) | uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.