BZ2_bzwrite
0x00290990 · 58 bytes · unknown
Decompiled
undefined (0 params)
undefined4 BZ2_bzwrite(undefined4 param_1,undefined4 param_2,undefined4 param_3)
{
undefined4 uVar1;
int local_10 [2];
BZ2_bzWrite(local_10,param_1,param_2,param_3);
uVar1 = 0xffffffff;
if (local_10[0] == 0) {
uVar1 = param_3;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.