L L4D2node

BZ2_bzWriteClose64

0x0028fc20 · 575 bytes · unknown

Decompiled

undefined (0 params)

void BZ2_bzWriteClose64(int *param_1,undefined4 *param_2,int param_3,undefined4 *param_4,
                       undefined4 *param_5,undefined4 *param_6,undefined4 *param_7)

{
  int iVar1;
  size_t sVar2;
  int iVar3;
  size_t __n;
  
  if (param_2 == (undefined4 *)0x0) {
    if (param_1 != (int *)0x0) {
      *param_1 = 0;
      return;
    }
  }
  else {
    if (*(char *)(param_2 + 0x4e4) != '\0') {
      iVar1 = ferror((FILE *)*param_2);
      if (iVar1 == 0) {
        if (param_4 != (undefined4 *)0x0) {
          *param_4 = 0;
        }
        if (param_5 != (undefined4 *)0x0) {
          *param_5 = 0;
        }
        if (param_6 != (undefined4 *)0x0) {
          *param_6 = 0;
        }
        if (param_7 != (undefined4 *)0x0) {
          *param_7 = 0;
        }
        if (param_3 == 0) {
          if (param_2[0x4f1] == 0) {
            do {
              param_2[0x4ea] = 5000;
              param_2[0x4e9] = param_2 + 1;
              iVar1 = BZ2_bzCompress(param_2 + 0x4e5,2);
              if (1 < iVar1 - 3U) {
                if (param_1 != (int *)0x0) {
                  *param_1 = iVar1;
                }
                param_2[0x4f1] = iVar1;
                return;
              }
              if (((uint)param_2[0x4ea] < 5000) &&
                 ((__n = 5000 - param_2[0x4ea], sVar2 = fwrite(param_2 + 1,1,__n,(FILE *)*param_2),
                  __n != sVar2 || (iVar3 = ferror((FILE *)*param_2), iVar3 != 0))))
              goto joined_r0x0028fe46;
            } while (iVar1 != 4);
          }
          iVar1 = ferror((FILE *)*param_2);
          if (iVar1 == 0) {
            fflush((FILE *)*param_2);
            iVar1 = ferror((FILE *)*param_2);
            if (iVar1 != 0) goto joined_r0x0028fe46;
          }
        }
        if (param_4 != (undefined4 *)0x0) {
          *param_4 = param_2[0x4e7];
        }
        if (param_5 != (undefined4 *)0x0) {
          *param_5 = param_2[0x4e8];
        }
        if (param_6 != (undefined4 *)0x0) {
          *param_6 = param_2[0x4eb];
        }
        if (param_7 != (undefined4 *)0x0) {
          *param_7 = param_2[0x4ec];
        }
        if (param_1 != (int *)0x0) {
          *param_1 = 0;
        }
        param_2[0x4f1] = 0;
        BZ2_bzCompressEnd(param_2 + 0x4e5);
        free(param_2);
        return;
      }
joined_r0x0028fe46:
      if (param_1 != (int *)0x0) {
        *param_1 = -6;
      }
      param_2[0x4f1] = 0xfffffffa;
      return;
    }
    if (param_1 != (int *)0x0) {
      *param_1 = -1;
    }
    param_2[0x4f1] = 0xffffffff;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)