BZ2_indexIntoF
0x0028ea10 · 51 bytes · __cdecl
_Z14BZ2_indexIntoFiPi
Decompiled
undefined (2 params)
/* BZ2_indexIntoF(int, int*) */
void BZ2_indexIntoF(int param_1,int *param_2)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = 0x100;
iVar1 = 0;
do {
iVar3 = iVar1 + iVar2 >> 1;
if (param_2[iVar3] <= param_1) {
iVar1 = iVar3;
iVar3 = iVar2;
}
iVar2 = iVar3;
} while (iVar2 - iVar1 != 1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.