L L4D2node

BZ2_indexIntoF

0x0028ea10 · 51 bytes · __cdecl

_Z14BZ2_indexIntoFiPi

Decompiled

undefined (2 params)

/* BZ2_indexIntoF(int, int*) */

void BZ2_indexIntoF(int param_1,int *param_2)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar2 = 0x100;
  iVar1 = 0;
  do {
    iVar3 = iVar1 + iVar2 >> 1;
    if (param_2[iVar3] <= param_1) {
      iVar1 = iVar3;
      iVar3 = iVar2;
    }
    iVar2 = iVar3;
  } while (iVar2 - iVar1 != 1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)