L L4D2node

default_bzalloc

0x0028dfe0 · 19 bytes · __cdecl

_ZL15default_bzallocPvii

Decompiled

undefined (3 params)

/* default_bzalloc(void*, int, int) */

void default_bzalloc(void *param_1,int param_2,int param_3)

{
  malloc(param_3 * param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)