add_pair_to_block
0x0028de80 · 302 bytes · __regparm3
_ZL17add_pair_to_blockP6EState
Decompiled
undefined (1 param)
/* add_pair_to_block(EState*) */
void __regparm3 add_pair_to_block(EState *param_1)
{
int iVar1;
uint uVar2;
uint uVar3;
int iVar4;
undefined1 local_14;
iVar1 = *(int *)(param_1 + 0x38);
uVar2 = *(uint *)(param_1 + 0x34);
local_14 = (undefined1)uVar2;
if (0 < iVar1) {
uVar3 = *(uint *)(param_1 + 0x260);
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
uVar3 = uVar3 << 8 ^ *(uint *)(BZ2_crc32Table + (uVar3 >> 0x18 ^ uVar2 & 0xff) * 4);
*(uint *)(param_1 + 0x260) = uVar3;
} while (iVar4 != iVar1);
}
param_1[uVar2 + 0x58] = (EState)0x1;
if (iVar1 == 2) {
*(undefined1 *)(*(int *)(param_1 + 0x24) + *(int *)(param_1 + 0x44)) = local_14;
}
else {
if (iVar1 != 3) {
if (iVar1 != 1) {
param_1[iVar1 + 0x54] = (EState)0x1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + *(int *)(param_1 + 0x44)) = local_14;
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = local_14;
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = local_14;
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = local_14;
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(char *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = (char)param_1[0x38] + -4;
*(int *)(param_1 + 0x44) = *(int *)(param_1 + 0x44) + 1;
return;
}
*(undefined1 *)(*(int *)(param_1 + 0x24) + *(int *)(param_1 + 0x44)) = local_14;
*(int *)(param_1 + 0x44) = *(int *)(param_1 + 0x44) + 1;
return;
}
*(undefined1 *)(*(int *)(param_1 + 0x24) + *(int *)(param_1 + 0x44)) = local_14;
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = local_14;
}
iVar1 = *(int *)(param_1 + 0x44);
*(int *)(param_1 + 0x44) = iVar1 + 1;
*(undefined1 *)(*(int *)(param_1 + 0x24) + 1 + iVar1) = local_14;
*(int *)(param_1 + 0x44) = *(int *)(param_1 + 0x44) + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.