L L4D2node

CSocketCreator::Disconnect

0x0028c510 · 46 bytes · __thiscall

_ZN14CSocketCreator10DisconnectEv

Decompiled

undefined (1 param)

/* CSocketCreator::Disconnect() */

void __thiscall CSocketCreator::Disconnect(CSocketCreator *this)

{
  if (*(int *)(this + 0x18) != -1) {
    close(*(int *)(this + 0x18));
    *(undefined4 *)(this + 0x18) = 0xffffffff;
  }
  CloseAllAcceptedSockets(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)