CFunctor7<void(*)(int,Vector_const*,Vector_const*,Vector_const*,Color_const*,bool,bool),int,Vector*,Vector*,Vector*,Color*,bool,bool,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>::~CFunctor7
0x0028bab0 · 10 bytes · __thiscall
_ZThn8_N9CFunctor7IPFviPK6VectorS2_S2_PK5ColorbbEiPS0_S8_S8_PS3_bb12CRefCounted1I8CFunctor20CRefCountServiceBaseILb1E6CRefMTEEED1Ev
Decompiled
undefined (1 param)
/* non-virtual thunk to CFunctor7<void (*)(int, Vector const*, Vector const*, Vector const*, Color
const*, bool, bool), int, Vector*, Vector*, Vector*, Color*, bool, bool, CRefCounted1<CFunctor,
CRefCountServiceBase<true, CRefMT> > >::~CFunctor7() */
void __thiscall
CFunctor7<void(*)(int,Vector_const*,Vector_const*,Vector_const*,Color_const*,bool,bool),int,Vector*,Vector*,Vector*,Color*,bool,bool,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>
::~CFunctor7(CFunctor7<void(*)(int,Vector_const*,Vector_const*,Vector_const*,Color_const*,bool,bool),int,Vector*,Vector*,Vector*,Color*,bool,bool,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>
*this)
{
~CFunctor7(this + -8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.