RenderLines
0x002897f0 · 56 bytes · __cdecl
_Z11RenderLinesiPK6VectorS1_PK5Colorb
Decompiled
undefined (5 params)
/* RenderLines(int, Vector const*, Vector const*, Color const*, bool) */
void RenderLines(int param_1,Vector *param_2,Vector *param_3,Color *param_4,bool param_5)
{
RenderLinesInternal(param_1,param_2,param_3,param_4,param_5,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.