ShutdownStandardMaterials
0x00288130 · 117 bytes · unknown
_Z25ShutdownStandardMaterialsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ShutdownStandardMaterials() */
void ShutdownStandardMaterials(void)
{
if (s_bMaterialsInitialized == '\0') {
return;
}
s_bMaterialsInitialized = 0;
(**(code **)(*s_pWireframe + 0x34))(s_pWireframe);
s_pWireframe = (int *)0x0;
(**(code **)(*s_pWireframeIgnoreZ + 0x34))(s_pWireframeIgnoreZ);
s_pWireframeIgnoreZ = (int *)0x0;
(**(code **)(*s_pVertexColor + 0x34))(s_pVertexColor);
s_pVertexColor = (int *)0x0;
(**(code **)(*s_pVertexColorIgnoreZ + 0x34))(s_pVertexColorIgnoreZ);
s_pVertexColorIgnoreZ = (int *)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.