L L4D2node

MatrixBuildOrtho

0x00280bf0 · 263 bytes · __cdecl

_Z16MatrixBuildOrthoR7VMatrixdddddd

Decompiled

undefined (7 params)

/* MatrixBuildOrtho(VMatrix&, double, double, double, double, double, double) */

void MatrixBuildOrtho(VMatrix *param_1,double param_2,double param_3,double param_4,double param_5,
                     double param_6,double param_7)

{
  *(undefined4 *)(param_1 + 0x3c) = 0x3f800000;
  *(float *)param_1 = (float)(2.0 / (param_4 - param_2));
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0x10) = 0;
  *(undefined4 *)(param_1 + 0x18) = 0;
  *(undefined4 *)(param_1 + 0x20) = 0;
  *(undefined4 *)(param_1 + 0x24) = 0;
  *(undefined4 *)(param_1 + 0x30) = 0;
  *(undefined4 *)(param_1 + 0x34) = 0;
  *(undefined4 *)(param_1 + 0x38) = 0;
  *(float *)(param_1 + 0xc) = (float)((param_2 + param_4) / (param_2 - param_4));
  *(float *)(param_1 + 0x14) = (float)(2.0 / (param_5 - param_3));
  *(float *)(param_1 + 0x28) = (float)(1.0 / (param_6 - param_7));
  *(float *)(param_1 + 0x1c) = (float)((param_5 + param_3) / (param_3 - param_5));
  *(float *)(param_1 + 0x2c) = (float)(param_6 / (param_6 - param_7));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)