L L4D2node

FrustumPlanesFromMatrix

0x002802c0 · 2347 bytes · __cdecl

_Z23FrustumPlanesFromMatrixRK7VMatrixR9Frustum_t

Decompiled

undefined (2 params)

/* FrustumPlanesFromMatrix(VMatrix const&, Frustum_t&) */

void FrustumPlanesFromMatrix(VMatrix *param_1,Frustum_t *param_2)

{
  undefined4 local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  float local_a0;
  float local_9c;
  float local_98;
  float local_94;
  float local_90;
  float local_8c;
  float local_88;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_ac = 0;
  local_a4 = 0;
  local_a8 = 0x3f800000;
  local_b8 = 0x3f800000;
  local_b4 = 0;
  local_b0 = 0;
  local_c4 = 0;
  local_c0 = 0;
  local_bc = 0;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_34 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  local_3c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_38 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  VectorNormalize((Vector *)&local_3c);
  local_ac = 0x3f800000;
  local_a8 = 0;
  local_a4 = 0x3f800000;
  local_b8 = 0;
  local_b4 = 0x3f800000;
  local_b0 = 0x3f800000;
  local_c4 = 0;
  local_30 = local_9c * local_38 + local_a0 * local_3c + local_98 * local_34;
  local_c0 = 0;
  local_bc = 0x3f800000;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_24 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  local_2c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_28 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  VectorNormalize((Vector *)&local_2c);
  local_ac = 0x3f800000;
  local_a8 = 0x3f800000;
  local_a4 = 0;
  local_b8 = 0x3f800000;
  local_b4 = 0x3f800000;
  local_b0 = 0x3f800000;
  local_c4 = 0x3f800000;
  local_20 = local_9c * local_28 + local_a0 * local_2c + local_98 * local_24;
  local_c0 = 0;
  local_bc = 0;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_7c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_78 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  local_74 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  VectorNormalize((Vector *)&local_7c);
  local_ac = 0;
  local_a8 = 0;
  local_a4 = 0x3f800000;
  local_b8 = 0;
  local_b4 = 0x3f800000;
  local_b0 = 0x3f800000;
  local_c4 = 0;
  local_70 = local_9c * local_78 + local_a0 * local_7c + local_98 * local_74;
  local_c0 = 0;
  local_bc = 0;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_6c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_68 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  local_64 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  VectorNormalize((Vector *)&local_6c);
  local_a8 = 0x3f800000;
  local_ac = 0;
  local_a4 = 0x3f800000;
  local_b8 = 0x3f800000;
  local_b4 = 0x3f800000;
  local_b0 = 0x3f800000;
  local_c4 = 0x3f800000;
  local_60 = local_9c * local_68 + local_a0 * local_6c + local_98 * local_64;
  local_c0 = 0x3f800000;
  local_bc = 0;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_5c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_58 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  local_54 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  VectorNormalize((Vector *)&local_5c);
  local_a8 = 0;
  local_ac = 0x3f800000;
  local_a4 = 0x3f800000;
  local_b8 = 0;
  local_b4 = 0;
  local_b0 = 0x3f800000;
  local_c4 = 0x3f800000;
  local_50 = local_9c * local_58 + local_a0 * local_5c + local_98 * local_54;
  local_c0 = 0;
  local_bc = 0;
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
  Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
  local_48 = (local_8c - local_98) * (local_88 - local_a0) -
             (local_80 - local_98) * (local_94 - local_a0);
  local_4c = (local_80 - local_98) * (local_90 - local_9c) -
             (local_84 - local_9c) * (local_8c - local_98);
  local_44 = (local_94 - local_a0) * (local_84 - local_9c) -
             (local_90 - local_9c) * (local_88 - local_a0);
  VectorNormalize((Vector *)&local_4c);
  local_40 = local_9c * local_48 + local_a0 * local_4c + local_98 * local_44;
  Frustum_t::SetPlanes(param_2,(VPlane *)&local_7c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)