FrustumPlanesFromMatrix
0x002802c0 · 2347 bytes · __cdecl
_Z23FrustumPlanesFromMatrixRK7VMatrixR9Frustum_t
Decompiled
undefined (2 params)
/* FrustumPlanesFromMatrix(VMatrix const&, Frustum_t&) */
void FrustumPlanesFromMatrix(VMatrix *param_1,Frustum_t *param_2)
{
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
float local_a0;
float local_9c;
float local_98;
float local_94;
float local_90;
float local_8c;
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_ac = 0;
local_a4 = 0;
local_a8 = 0x3f800000;
local_b8 = 0x3f800000;
local_b4 = 0;
local_b0 = 0;
local_c4 = 0;
local_c0 = 0;
local_bc = 0;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_34 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
local_3c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_38 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
VectorNormalize((Vector *)&local_3c);
local_ac = 0x3f800000;
local_a8 = 0;
local_a4 = 0x3f800000;
local_b8 = 0;
local_b4 = 0x3f800000;
local_b0 = 0x3f800000;
local_c4 = 0;
local_30 = local_9c * local_38 + local_a0 * local_3c + local_98 * local_34;
local_c0 = 0;
local_bc = 0x3f800000;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_24 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
local_2c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_28 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
VectorNormalize((Vector *)&local_2c);
local_ac = 0x3f800000;
local_a8 = 0x3f800000;
local_a4 = 0;
local_b8 = 0x3f800000;
local_b4 = 0x3f800000;
local_b0 = 0x3f800000;
local_c4 = 0x3f800000;
local_20 = local_9c * local_28 + local_a0 * local_2c + local_98 * local_24;
local_c0 = 0;
local_bc = 0;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_7c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_78 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
local_74 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
VectorNormalize((Vector *)&local_7c);
local_ac = 0;
local_a8 = 0;
local_a4 = 0x3f800000;
local_b8 = 0;
local_b4 = 0x3f800000;
local_b0 = 0x3f800000;
local_c4 = 0;
local_70 = local_9c * local_78 + local_a0 * local_7c + local_98 * local_74;
local_c0 = 0;
local_bc = 0;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_6c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_68 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
local_64 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
VectorNormalize((Vector *)&local_6c);
local_a8 = 0x3f800000;
local_ac = 0;
local_a4 = 0x3f800000;
local_b8 = 0x3f800000;
local_b4 = 0x3f800000;
local_b0 = 0x3f800000;
local_c4 = 0x3f800000;
local_60 = local_9c * local_68 + local_a0 * local_6c + local_98 * local_64;
local_c0 = 0x3f800000;
local_bc = 0;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_5c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_58 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
local_54 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
VectorNormalize((Vector *)&local_5c);
local_a8 = 0;
local_ac = 0x3f800000;
local_a4 = 0x3f800000;
local_b8 = 0;
local_b4 = 0;
local_b0 = 0x3f800000;
local_c4 = 0x3f800000;
local_50 = local_9c * local_58 + local_a0 * local_5c + local_98 * local_54;
local_c0 = 0;
local_bc = 0;
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_c4,(Vector *)&local_a0);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_b8,(Vector *)&local_94);
Vector3DMultiplyPositionProjective(param_1,(Vector *)&local_ac,(Vector *)&local_88);
local_48 = (local_8c - local_98) * (local_88 - local_a0) -
(local_80 - local_98) * (local_94 - local_a0);
local_4c = (local_80 - local_98) * (local_90 - local_9c) -
(local_84 - local_9c) * (local_8c - local_98);
local_44 = (local_94 - local_a0) * (local_84 - local_9c) -
(local_90 - local_9c) * (local_88 - local_a0);
VectorNormalize((Vector *)&local_4c);
local_40 = local_9c * local_48 + local_a0 * local_4c + local_98 * local_44;
Frustum_t::SetPlanes(param_2,(VPlane *)&local_7c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.