MatrixBuildPerspective
0x0027fb60 · 738 bytes · __cdecl
_Z22MatrixBuildPerspectiveR7VMatrixffff
Decompiled
undefined (5 params)
/* MatrixBuildPerspective(VMatrix&, float, float, float, float) */
void MatrixBuildPerspective
(VMatrix *param_1,float param_2,float param_3,float param_4,float param_5)
{
int iVar1;
VMatrix *pVVar2;
byte bVar3;
float fVar4;
double dVar5;
double dVar6;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_a0;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_90;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
bVar3 = 0;
fVar4 = param_4 + param_4;
dVar5 = tan((double)param_2 * 0.008726646259971648);
dVar6 = tan((double)param_3 * 0.008726646259971648);
pVVar2 = param_1;
for (iVar1 = 0x10; iVar1 != 0; iVar1 = iVar1 + -1) {
*(undefined4 *)pVVar2 = 0;
pVVar2 = pVVar2 + (uint)bVar3 * -8 + 4;
}
*(float *)(param_1 + 0x14) = fVar4 / (float)(dVar6 * (double)fVar4);
*(float *)param_1 = fVar4 / (float)(dVar5 * (double)fVar4);
*(undefined4 *)(param_1 + 0x38) = 0x3f800000;
local_c8 = 0;
*(float *)(param_1 + 0x28) = param_5 / (param_5 - param_4);
local_c4 = 0;
local_c0 = 0;
local_bc = 0;
local_b4 = 0;
local_b0 = 0;
local_ac = 0;
*(float *)(param_1 + 0x2c) = (param_4 * param_5) / (param_4 - param_5);
local_a8 = 0;
local_cc = 0xbf800000;
local_b8 = 0xbf800000;
local_a4 = 0x3f800000;
local_a0 = 0;
local_9c = 0;
local_98 = 0;
local_94 = 0;
local_90 = 0x3f800000;
MatrixMultiply((VMatrix *)&local_cc,param_1,param_1);
local_88 = 0;
local_8c = 0x3f800000;
local_84 = 0;
local_7c = 0;
local_78 = 0x3f800000;
local_74 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0x3f800000;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0x3f800000;
local_80 = 0x3f800000;
local_70 = 0x3f800000;
MatrixMultiply((VMatrix *)&local_8c,param_1,param_1);
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_20 = 0;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_24 = 0x3f800000;
local_10 = 0x3f800000;
local_4c = 0x3f000000;
local_38 = 0x3f000000;
MatrixMultiply((VMatrix *)&local_4c,param_1,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.