L L4D2node

MatrixBuildRotationAboutAxis

0x0027f700 · 67 bytes · __cdecl

_Z28MatrixBuildRotationAboutAxisR7VMatrixRK6Vectorf

Decompiled

undefined (3 params)

/* MatrixBuildRotationAboutAxis(VMatrix&, Vector const&, float) */

void MatrixBuildRotationAboutAxis(VMatrix *param_1,Vector *param_2,float param_3)

{
  MatrixBuildRotationAboutAxis(param_2,param_3,(matrix3x4_t *)param_1);
  *(undefined4 *)(param_1 + 0x3c) = 0x3f800000;
  *(undefined4 *)(param_1 + 0x30) = 0;
  *(undefined4 *)(param_1 + 0x34) = 0;
  *(undefined4 *)(param_1 + 0x38) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)