Vector3DMultiplyProjective
0x0027f1f0 · 278 bytes · __cdecl
_Z26Vector3DMultiplyProjectiveRK7VMatrixRK6VectorRS2_
Decompiled
undefined (3 params)
/* Vector3DMultiplyProjective(VMatrix const&, Vector const&, Vector&) */
void Vector3DMultiplyProjective(VMatrix *param_1,Vector *param_2,Vector *param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
if (param_2 == param_3) {
fVar6 = 0.0;
fVar5 = 0.0;
fVar4 = 0.0;
}
else {
fVar4 = *(float *)param_2;
fVar5 = *(float *)(param_2 + 4);
fVar6 = *(float *)(param_2 + 8);
}
fVar3 = *(float *)(param_1 + 4) * fVar5 + *(float *)param_1 * fVar4 +
*(float *)(param_1 + 8) * fVar6;
*(float *)param_3 = fVar3;
fVar2 = *(float *)(param_1 + 0x14) * fVar5 + *(float *)(param_1 + 0x10) * fVar4 +
*(float *)(param_1 + 0x18) * fVar6;
*(float *)(param_3 + 4) = fVar2;
fVar1 = *(float *)(param_1 + 0x24) * fVar5 + *(float *)(param_1 + 0x20) * fVar4 +
*(float *)(param_1 + 0x28) * fVar6;
*(float *)(param_3 + 8) = fVar1;
fVar4 = fVar5 * *(float *)(param_1 + 0x34) + fVar4 * *(float *)(param_1 + 0x30) +
fVar6 * *(float *)(param_1 + 0x38);
if (fVar4 == 0.0) {
*(undefined4 *)param_3 = vec3_origin;
*(undefined4 *)(param_3 + 4) = DAT_004024cc;
*(undefined4 *)(param_3 + 8) = DAT_004024d0;
return;
}
fVar4 = 1.0 / fVar4;
*(float *)param_3 = fVar3 * fVar4;
*(float *)(param_3 + 4) = fVar2 * fVar4;
*(float *)(param_3 + 8) = fVar1 * fVar4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.