L L4D2node

MatrixInverseTranspose

0x0027e700 · 233 bytes · __cdecl

_Z22MatrixInverseTransposeRK11matrix3x4_tRS_

Decompiled

undefined (2 params)

/* MatrixInverseTranspose(matrix3x4_t const&, matrix3x4_t&) */

void MatrixInverseTranspose(matrix3x4_t *param_1,matrix3x4_t *param_2)

{
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  local_8c = *(undefined4 *)param_1;
  local_88 = *(undefined4 *)(param_1 + 4);
  local_84 = *(undefined4 *)(param_1 + 8);
  local_80 = *(undefined4 *)(param_1 + 0xc);
  local_7c = *(undefined4 *)(param_1 + 0x10);
  local_78 = *(undefined4 *)(param_1 + 0x14);
  local_74 = *(undefined4 *)(param_1 + 0x18);
  local_70 = *(undefined4 *)(param_1 + 0x1c);
  local_6c = *(undefined4 *)(param_1 + 0x20);
  local_68 = *(undefined4 *)(param_1 + 0x24);
  local_64 = *(undefined4 *)(param_1 + 0x28);
  local_60 = *(undefined4 *)(param_1 + 0x2c);
  local_50 = 0x3f800000;
  MatrixInverseGeneral((VMatrix *)&local_8c,(VMatrix *)&local_4c);
  MatrixTranspose((VMatrix *)&local_4c,(VMatrix *)&local_4c);
  *(undefined4 *)param_2 = local_4c;
  *(undefined4 *)(param_2 + 4) = local_48;
  *(undefined4 *)(param_2 + 8) = local_44;
  *(undefined4 *)(param_2 + 0xc) = local_40;
  *(undefined4 *)(param_2 + 0x10) = local_3c;
  *(undefined4 *)(param_2 + 0x14) = local_38;
  *(undefined4 *)(param_2 + 0x18) = local_34;
  *(undefined4 *)(param_2 + 0x1c) = local_30;
  *(undefined4 *)(param_2 + 0x20) = local_2c;
  *(undefined4 *)(param_2 + 0x24) = local_28;
  *(undefined4 *)(param_2 + 0x28) = local_24;
  *(undefined4 *)(param_2 + 0x2c) = local_20;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)