L L4D2node

MatrixFromAngles

0x0027e3e0 · 34 bytes · __cdecl

_Z16MatrixFromAnglesRK6QAngleR7VMatrix

Decompiled

undefined (2 params)

/* MatrixFromAngles(QAngle const&, VMatrix&) */

void MatrixFromAngles(QAngle *param_1,VMatrix *param_2)

{
  VMatrix::SetupMatrixOrgAngles(param_2,(Vector *)&vec3_origin,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)