VMatrix::IsRotationMatrix
0x0027df80 · 477 bytes · __thiscall
_ZNK7VMatrix16IsRotationMatrixEv
Decompiled
undefined (1 param)
/* VMatrix::IsRotationMatrix() const */
undefined4 __thiscall VMatrix::IsRotationMatrix(VMatrix *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
fVar9 = *(float *)this;
fVar1 = *(float *)(this + 4);
fVar2 = *(float *)(this + 8);
if (ABS(1.0 - SQRT(fVar1 * fVar1 + fVar9 * fVar9 + fVar2 * fVar2)) < 0.01) {
fVar3 = *(float *)(this + 0x10);
fVar4 = *(float *)(this + 0x18);
fVar5 = *(float *)(this + 0x14);
if (ABS(1.0 - SQRT(fVar5 * fVar5 + fVar3 * fVar3 + fVar4 * fVar4)) < 0.01) {
fVar6 = *(float *)(this + 0x20);
fVar7 = *(float *)(this + 0x24);
fVar8 = *(float *)(this + 0x28);
if (((ABS(1.0 - SQRT(fVar7 * fVar7 + fVar6 * fVar6 + fVar8 * fVar8)) < 0.01) &&
(ABS(fVar5 * fVar1 + fVar3 * fVar9 + fVar4 * fVar2) < 0.01)) &&
(ABS(fVar1 * fVar7 + fVar9 * fVar6 + fVar2 * fVar8) < 0.01)) {
fVar9 = ABS(fVar5 * fVar7 + fVar3 * fVar6 + fVar8 * fVar4);
return CONCAT31((int3)((uint)fVar9 >> 8),fVar9 < 0.01);
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.