VMatrix::GetScale
0x0027da80 · 189 bytes · __cdecl
_ZNK7VMatrix8GetScaleEv
Decompiled
undefined (0 params)
/* VMatrix::GetScale() const */
void VMatrix::GetScale(void)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float *in_stack_00000004;
float *in_stack_00000008;
fVar1 = in_stack_00000008[8];
fVar2 = in_stack_00000008[5];
fVar3 = in_stack_00000008[1];
fVar4 = in_stack_00000008[4];
fVar5 = *in_stack_00000008;
fVar6 = in_stack_00000008[9];
in_stack_00000004[2] =
SQRT(in_stack_00000008[6] * in_stack_00000008[6] +
in_stack_00000008[2] * in_stack_00000008[2] +
in_stack_00000008[10] * in_stack_00000008[10]);
*in_stack_00000004 = SQRT(fVar4 * fVar4 + fVar5 * fVar5 + fVar1 * fVar1);
in_stack_00000004[1] = SQRT(fVar2 * fVar2 + fVar3 * fVar3 + fVar6 * fVar6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.