SetupMatrixAxisRot
0x0027cdb0 · 359 bytes · __cdecl
_Z18SetupMatrixAxisRotRK6Vectorf
Decompiled
undefined (2 params)
/* SetupMatrixAxisRot(Vector const&, float) */
Vector * SetupMatrixAxisRot(Vector *param_1,float param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float in_stack_0000000c;
float local_14;
float local_10;
sincosf(in_stack_0000000c * 0.017453292,&local_10,&local_14);
fVar1 = *(float *)((int)param_2 + 4);
fVar5 = 1.0 - local_14;
fVar2 = *(float *)((int)param_2 + 8);
fVar3 = *(float *)param_2;
fVar4 = fVar5 * fVar3;
fVar6 = fVar5 * fVar1 * fVar2;
*(float *)param_1 = fVar3 * fVar4 + local_14;
*(float *)(param_1 + 0x14) = fVar1 * fVar5 * fVar1 + local_14;
*(float *)(param_1 + 4) = fVar4 * fVar1 - local_10 * fVar2;
*(float *)(param_1 + 0x10) = local_10 * fVar2 + fVar4 * fVar1;
*(float *)(param_1 + 0x18) = fVar6 - local_10 * fVar3;
*(float *)(param_1 + 8) = fVar2 * fVar4 + local_10 * fVar1;
*(undefined4 *)(param_1 + 0xc) = 0;
*(undefined4 *)(param_1 + 0x1c) = 0;
*(float *)(param_1 + 0x20) = fVar2 * fVar4 - local_10 * fVar1;
*(undefined4 *)(param_1 + 0x2c) = 0;
*(undefined4 *)(param_1 + 0x30) = 0;
*(undefined4 *)(param_1 + 0x34) = 0;
*(float *)(param_1 + 0x24) = fVar6 + local_10 * fVar3;
*(float *)(param_1 + 0x28) = fVar2 * fVar2 * fVar5 + local_14;
*(undefined4 *)(param_1 + 0x38) = 0;
*(undefined4 *)(param_1 + 0x3c) = 0x3f800000;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.