L L4D2node

FloorPow2

0x0027a490 · 30 bytes · __cdecl

_Z9FloorPow2i

Decompiled

undefined (1 param)

/* FloorPow2(int) */

int FloorPow2(int param_1)

{
  int iVar1;
  
  if (1 < param_1) {
    iVar1 = 1;
    do {
      iVar1 = iVar1 * 2;
    } while (iVar1 < param_1);
    return iVar1 >> 1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)