RotationDelta
0x002797f0 · 174 bytes · __cdecl
_Z13RotationDeltaRK6QAngleS1_PS_
Decompiled
undefined (3 params)
/* RotationDelta(QAngle const&, QAngle const&, QAngle*) */
void RotationDelta(QAngle *param_1,QAngle *param_2,QAngle *param_3)
{
float local_e8;
undefined4 local_e4;
undefined4 local_e0;
matrix3x4_t local_dc [48];
matrix3x4_t local_ac [48];
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
AngleMatrix(param_1,local_dc);
AngleMatrix(param_2,local_7c);
MatrixInvert(local_dc,local_ac);
ConcatTransforms(local_7c,local_ac,local_4c);
MatrixAngles(local_4c,&local_e8);
if (param_3 != (QAngle *)0x0) {
*(float *)param_3 = local_e8;
*(undefined4 *)(param_3 + 4) = local_e4;
*(undefined4 *)(param_3 + 8) = local_e0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.