L L4D2node

AngleNormalizePositive

0x002796f0 · 58 bytes · __cdecl

_Z22AngleNormalizePositivef

Decompiled

undefined (1 param)

/* AngleNormalizePositive(float) */

longdouble AngleNormalizePositive(float param_1)

{
  ushort in_FPUStatusWord;
  
  do {
    param_1 = param_1 - (param_1 / 360.0) * 360.0;
  } while ((in_FPUStatusWord & 0x400) != 0);
  if (param_1 < 0.0) {
    param_1 = param_1 + 360.0;
  }
  return (longdouble)param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)