L L4D2node

AngleDistance

0x00279630 · 74 bytes · __cdecl

_Z13AngleDistanceff

Decompiled

undefined (2 params)

/* AngleDistance(float, float) */

longdouble AngleDistance(float param_1,float param_2)

{
  float fVar1;
  
  fVar1 = param_1 - param_2;
  if (-180.0 <= fVar1) {
    if (180.0 < fVar1) {
      fVar1 = fVar1 - 360.0;
    }
    return (longdouble)fVar1;
  }
  return (longdouble)(fVar1 + 360.0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)