L L4D2node

ApproachAngle

0x002794e0 · 194 bytes · __cdecl

_Z13ApproachAnglefff

Decompiled

undefined (3 params)

/* ApproachAngle(float, float, float) */

longdouble ApproachAngle(float param_1,float param_2,float param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  
  fVar2 = ABS(param_3);
  fVar4 = (float)((int)(param_1 * 182.04445) & 0xffff) * 0.005493164;
  fVar3 = (float)((int)(param_2 * 182.04445) & 0xffff) * 0.005493164;
  fVar1 = fVar4 - fVar3;
  if (-180.0 <= fVar1) {
    if (180.0 < fVar1) {
      fVar1 = fVar1 - 360.0;
    }
  }
  else {
    fVar1 = fVar1 + 360.0;
  }
  if (fVar1 <= fVar2) {
    if (fVar1 < -fVar2) {
      return (longdouble)(fVar3 - fVar2);
    }
    return (longdouble)fVar4;
  }
  return (longdouble)(fVar3 + fVar2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)