BSpline
0x00277940 · 681 bytes · __cdecl
_Z7BSplineRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* BSpline(Vector const&, Vector const&, Vector const&, Vector const&, float, Vector&) */
void BSpline(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
Vector *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
*(undefined4 *)param_6 = 0;
*(undefined4 *)(param_6 + 4) = 0;
fVar7 = param_5 * param_5 * 0.16666667;
*(undefined4 *)(param_6 + 8) = 0;
fVar1 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_1 + 8);
fVar3 = *(float *)(param_1 + 4);
fVar5 = fVar7 * param_5;
fVar14 = fVar5 * 3.0;
fVar10 = -fVar5;
fVar12 = fVar5 * -3.0;
fVar13 = *(float *)(param_4 + 8);
fVar15 = *(float *)(param_2 + 8);
fVar4 = *(float *)(param_3 + 4);
fVar6 = *(float *)(param_3 + 8);
fVar9 = *(float *)(param_4 + 4);
fVar11 = fVar10 * *(float *)param_1 + fVar14 * *(float *)param_2 + fVar5 * *(float *)param_4 +
*(float *)param_3 * fVar12;
*(float *)param_6 = fVar11;
fVar8 = fVar7 * 3.0;
fVar7 = fVar7 * -6.0;
fVar9 = fVar3 * fVar10 + fVar1 * fVar14 + fVar9 * fVar5 + fVar4 * fVar12;
*(float *)(param_6 + 4) = fVar9;
fVar6 = fVar13 * fVar5 + fVar2 * fVar10 + fVar15 * fVar14 + fVar6 * fVar12;
*(float *)(param_6 + 8) = fVar6;
fVar1 = *(float *)param_2;
fVar2 = *(float *)param_3;
fVar3 = *(float *)param_1;
fVar9 = (*(float *)(param_3 + 4) + *(float *)(param_1 + 4)) * fVar8 +
*(float *)(param_2 + 4) * fVar7 + fVar9;
fVar6 = (*(float *)(param_3 + 8) + *(float *)(param_1 + 8)) * fVar8 +
fVar7 * *(float *)(param_2 + 8) + fVar6;
fVar13 = param_5 * 0.16666667 * 3.0;
*(float *)(param_6 + 4) = fVar9;
fVar15 = param_5 * 0.16666667 * -3.0;
*(float *)(param_6 + 8) = fVar6;
fVar11 = (fVar2 + fVar3) * fVar8 + fVar7 * fVar1 + fVar11;
*(float *)param_6 = fVar11;
fVar1 = *(float *)(param_1 + 4);
fVar2 = *(float *)(param_3 + 4);
fVar6 = *(float *)(param_3 + 8) * fVar13 + *(float *)(param_1 + 8) * fVar15 + fVar6;
fVar11 = fVar13 * *(float *)param_3 + fVar15 * *(float *)param_1 + fVar11;
*(float *)param_6 = fVar11;
*(float *)(param_6 + 8) = fVar6;
fVar9 = fVar2 * fVar13 + fVar1 * fVar15 + fVar9;
*(float *)(param_6 + 4) = fVar9;
fVar1 = *(float *)param_3;
fVar2 = *(float *)param_1;
fVar3 = *(float *)(param_2 + 4);
fVar13 = *(float *)(param_3 + 4);
fVar15 = *(float *)(param_1 + 4);
fVar4 = *(float *)param_2;
*(float *)(param_6 + 8) =
(*(float *)(param_3 + 8) + *(float *)(param_1 + 8)) * 0.16666667 +
*(float *)(param_2 + 8) * 0.6666667 + fVar6;
*(float *)(param_6 + 4) = (fVar13 + fVar15) * 0.16666667 + fVar3 * 0.6666667 + fVar9;
*(float *)param_6 = (fVar1 + fVar2) * 0.16666667 + fVar4 * 0.6666667 + fVar11;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.