Kochanek_Bartels_Spline_NormalizeX
0x00277730 · 137 bytes · __cdecl
_Z34Kochanek_Bartels_Spline_NormalizeXfffRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (9 params)
/* Kochanek_Bartels_Spline_NormalizeX(float, float, float, Vector const&, Vector const&, Vector
const&, Vector const&, float, Vector&) */
void Kochanek_Bartels_Spline_NormalizeX
(float param_1,float param_2,float param_3,Vector *param_4,Vector *param_5,
Vector *param_6,Vector *param_7,float param_8,Vector *param_9)
{
Vector local_28 [12];
Vector local_1c [12];
Spline_Normalize(param_4,param_5,param_6,param_7,local_28,local_1c);
Kochanek_Bartels_Spline(param_1,param_2,param_3,local_28,param_5,param_6,local_1c,param_8,param_9)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.