L L4D2node

Hermite_Spline

0x00276eb0 · 287 bytes · __cdecl

_Z14Hermite_SplineRK6VectorS1_S1_S1_fRS_

Decompiled

undefined (6 params)

/* Hermite_Spline(Vector const&, Vector const&, Vector const&, Vector const&, float, Vector&) */

void Hermite_Spline(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
                   Vector *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  
  fVar2 = param_5 * param_5;
  fVar5 = fVar2 * param_5;
  fVar6 = *(float *)param_1;
  fVar8 = fVar5 - fVar2;
  fVar3 = (param_5 + fVar5) - (fVar2 + fVar2);
  fVar1 = ((fVar5 + fVar5) - fVar2 * 3.0) + 1.0;
  fVar4 = 1.0 - fVar1;
  *(float *)param_6 = fVar6 * fVar1;
  fVar2 = *(float *)(param_1 + 4);
  *(float *)(param_6 + 4) = fVar2 * fVar1;
  fVar5 = *(float *)(param_1 + 8);
  *(float *)(param_6 + 8) = fVar1 * fVar5;
  fVar7 = *(float *)param_2 * fVar4 + fVar6 * fVar1;
  *(float *)param_6 = fVar7;
  fVar6 = *(float *)(param_2 + 4) * fVar4 + fVar2 * fVar1;
  *(float *)(param_6 + 4) = fVar6;
  fVar2 = fVar4 * *(float *)(param_2 + 8) + fVar1 * fVar5;
  *(float *)(param_6 + 8) = fVar2;
  fVar7 = *(float *)param_3 * fVar3 + fVar7;
  *(float *)param_6 = fVar7;
  fVar6 = *(float *)(param_3 + 4) * fVar3 + fVar6;
  *(float *)(param_6 + 4) = fVar6;
  fVar2 = fVar3 * *(float *)(param_3 + 8) + fVar2;
  *(float *)(param_6 + 8) = fVar2;
  *(float *)param_6 = *(float *)param_4 * fVar8 + fVar7;
  *(float *)(param_6 + 4) = *(float *)(param_4 + 4) * fVar8 + fVar6;
  *(float *)(param_6 + 8) = fVar8 * *(float *)(param_4 + 8) + fVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)