Catmull_Rom_Spline_NormalizeX
0x00276e40 · 104 bytes · __cdecl
_Z29Catmull_Rom_Spline_NormalizeXRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* Catmull_Rom_Spline_NormalizeX(Vector const&, Vector const&, Vector const&, Vector const&, float,
Vector&) */
void Catmull_Rom_Spline_NormalizeX
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
Vector *param_6)
{
Vector local_28 [12];
Vector local_1c [12];
Spline_Normalize(param_1,param_2,param_3,param_4,local_28,local_1c);
Catmull_Rom_Spline(local_28,param_2,param_3,local_1c,param_5,param_6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.