AxisAngleQuaternion
0x00275dd0 · 110 bytes · __cdecl
_Z19AxisAngleQuaternionRK6VectorfR10Quaternion
Decompiled
undefined (3 params)
/* AxisAngleQuaternion(Vector const&, float, Quaternion&) */
void AxisAngleQuaternion(Vector *param_1,float param_2,Quaternion *param_3)
{
float fVar1;
longdouble lVar2;
float fVar3;
longdouble lVar4;
lVar2 = (longdouble)fcos((longdouble)(param_2 * 0.008726646));
lVar4 = (longdouble)fsin((longdouble)(param_2 * 0.008726646));
fVar3 = (float)lVar4;
*(float *)param_3 = *(float *)param_1 * fVar3;
*(float *)(param_3 + 4) = *(float *)(param_1 + 4) * fVar3;
fVar1 = *(float *)(param_1 + 8);
*(float *)(param_3 + 0xc) = (float)lVar2;
*(float *)(param_3 + 8) = fVar3 * fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.