QuaternionAxisAngle
0x00275d40 · 129 bytes · __cdecl
_Z19QuaternionAxisAngleRK10QuaternionR6VectorRf
Decompiled
undefined (3 params)
/* QuaternionAxisAngle(Quaternion const&, Vector&, float&) */
void QuaternionAxisAngle(Quaternion *param_1,Vector *param_2,float *param_3)
{
longdouble lVar1;
float fVar2;
lVar1 = (longdouble)__acos_finite((double)*(float *)(param_1 + 0xc));
fVar2 = (float)((double)lVar1 + (double)lVar1) * 57.295776;
if (180.0 < fVar2) {
fVar2 = fVar2 - 360.0;
}
*param_3 = fVar2;
*(undefined4 *)param_2 = *(undefined4 *)param_1;
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(param_1 + 8);
VectorNormalize(param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.