L L4D2node

QuaternionMatrix

0x00275cc0 · 65 bytes · __cdecl

_Z16QuaternionMatrixRK10QuaternionRK6VectorR11matrix3x4_t

Decompiled

undefined (3 params)

/* QuaternionMatrix(Quaternion const&, Vector const&, matrix3x4_t&) */

void QuaternionMatrix(Quaternion *param_1,Vector *param_2,matrix3x4_t *param_3)

{
  QuaternionMatrix(param_1,param_3);
  *(undefined4 *)(param_3 + 0xc) = *(undefined4 *)param_2;
  *(undefined4 *)(param_3 + 0x1c) = *(undefined4 *)(param_2 + 4);
  *(undefined4 *)(param_3 + 0x2c) = *(undefined4 *)(param_2 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)