QuaternionDotProduct
0x00275290 · 72 bytes · __cdecl
_Z20QuaternionDotProductRK10QuaternionS1_
Decompiled
undefined (2 params)
/* QuaternionDotProduct(Quaternion const&, Quaternion const&) */
longdouble QuaternionDotProduct(Quaternion *param_1,Quaternion *param_2)
{
return (longdouble)
(*(float *)(param_2 + 4) * *(float *)(param_1 + 4) + *(float *)param_2 * *(float *)param_1
+ *(float *)(param_2 + 8) * *(float *)(param_1 + 8) +
*(float *)(param_2 + 0xc) * *(float *)(param_1 + 0xc));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.