L L4D2node

Bias

0x00274720 · 134 bytes · __cdecl

_Z4Biasff

Decompiled

undefined (2 params)

/* Bias(float, float) */

longdouble Bias(float param_1,float param_2)

{
  longdouble lVar1;
  
  if (param_2 != -1.0) {
    lVar1 = (longdouble)__log_finite((double)param_2);
    Bias(float,float)::lastExponent = (float)((double)lVar1 * -1.4427000284194946);
  }
  lVar1 = (longdouble)__pow_finite((double)param_1,(double)Bias(float,float)::lastExponent);
  return (longdouble)(float)lVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)