SolveInverseReciprocalQuadratic
0x002744d0 · 398 bytes · __cdecl
_Z31SolveInverseReciprocalQuadraticffffffRfS_S_
Decompiled
undefined (9 params)
/* SolveInverseReciprocalQuadratic(float, float, float, float, float, float, float&, float&, float&)
*/
bool SolveInverseReciprocalQuadratic
(float param_1,float param_2,float param_3,float param_4,float param_5,float param_6,
float *param_7,float *param_8,float *param_9)
{
float fVar1;
float fVar2;
float fVar3;
fVar1 = param_4 * param_6 * param_2 * (param_3 - param_5) * (param_1 - param_3) *
(param_1 - param_5);
if (fVar1 != 0.0) {
fVar3 = 1.0 / fVar1;
*param_7 = ((param_4 - param_6) * param_2 * param_1 + (param_6 - param_2) * param_3 * param_4 +
(param_2 - param_4) * param_5 * param_6) * fVar3;
fVar2 = param_1 * param_1 * param_2;
*param_8 = ((param_4 - param_2) * param_5 * param_5 * param_6 +
(param_2 - param_6) * param_4 * param_3 * param_3 + (param_6 - param_4) * fVar2) *
fVar3;
*param_9 = (fVar2 * (param_3 * param_4 - param_5 * param_6) +
param_5 * param_4 * param_6 * param_3 * (param_3 - param_5) +
(param_6 * param_2 * param_5 * param_5 - param_2 * param_4 * param_3 * param_3) *
param_1) * fVar3;
}
return fVar1 != 0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.