SolveInverseQuadraticMonotonic
0x002742f0 · 467 bytes · __cdecl
_Z30SolveInverseQuadraticMonotonicffffffRfS_S_
Decompiled
undefined (9 params)
/* SolveInverseQuadraticMonotonic(float, float, float, float, float, float, float&, float&, float&)
*/
void SolveInverseQuadraticMonotonic
(float param_1,float param_2,float param_3,float param_4,float param_5,float param_6,
float *param_7,float *param_8,float *param_9)
{
float fVar1;
char cVar2;
int iVar3;
float fVar4;
float fVar5;
fVar1 = param_5;
fVar4 = param_3;
fVar5 = param_4;
if (param_3 < param_1) {
param_3 = param_1;
param_1 = fVar4;
fVar5 = param_2;
param_2 = param_4;
}
fVar4 = fVar5;
if (param_5 < param_3) {
param_5 = param_3;
param_3 = fVar1;
fVar4 = param_6;
param_6 = fVar5;
}
fVar1 = param_3;
fVar5 = fVar4;
if (param_3 < param_1) {
param_3 = param_1;
param_1 = fVar1;
fVar5 = param_2;
param_2 = fVar4;
}
iVar3 = 0x14;
fVar4 = 0.0;
do {
cVar2 = SolveInverseQuadratic
(param_1,param_2,param_3,
(1.0 - fVar4) * fVar5 +
(((param_6 - param_2) * (param_3 - param_1)) / (param_5 - param_1) + param_2)
* fVar4,param_5,param_6,param_7,param_8,param_9);
if (cVar2 == '\0') {
return;
}
fVar1 = *param_7 + *param_7 + *param_8;
if ((fVar5 <= param_2) || (param_6 <= fVar5)) {
if (param_2 <= fVar5) {
return;
}
if (fVar5 <= param_6) {
return;
}
if (fVar1 <= 0.0) {
return;
}
}
else if (0.0 <= fVar1) {
return;
}
fVar4 = fVar4 + 0.05;
iVar3 = iVar3 + -1;
if (iVar3 == 0) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.