L L4D2node

SolveInverseQuadraticMonotonic

0x002742f0 · 467 bytes · __cdecl

_Z30SolveInverseQuadraticMonotonicffffffRfS_S_

Decompiled

undefined (9 params)

/* SolveInverseQuadraticMonotonic(float, float, float, float, float, float, float&, float&, float&)
    */

void SolveInverseQuadraticMonotonic
               (float param_1,float param_2,float param_3,float param_4,float param_5,float param_6,
               float *param_7,float *param_8,float *param_9)

{
  float fVar1;
  char cVar2;
  int iVar3;
  float fVar4;
  float fVar5;
  
  fVar1 = param_5;
  fVar4 = param_3;
  fVar5 = param_4;
  if (param_3 < param_1) {
    param_3 = param_1;
    param_1 = fVar4;
    fVar5 = param_2;
    param_2 = param_4;
  }
  fVar4 = fVar5;
  if (param_5 < param_3) {
    param_5 = param_3;
    param_3 = fVar1;
    fVar4 = param_6;
    param_6 = fVar5;
  }
  fVar1 = param_3;
  fVar5 = fVar4;
  if (param_3 < param_1) {
    param_3 = param_1;
    param_1 = fVar1;
    fVar5 = param_2;
    param_2 = fVar4;
  }
  iVar3 = 0x14;
  fVar4 = 0.0;
  do {
    cVar2 = SolveInverseQuadratic
                      (param_1,param_2,param_3,
                       (1.0 - fVar4) * fVar5 +
                       (((param_6 - param_2) * (param_3 - param_1)) / (param_5 - param_1) + param_2)
                       * fVar4,param_5,param_6,param_7,param_8,param_9);
    if (cVar2 == '\0') {
      return;
    }
    fVar1 = *param_7 + *param_7 + *param_8;
    if ((fVar5 <= param_2) || (param_6 <= fVar5)) {
      if (param_2 <= fVar5) {
        return;
      }
      if (fVar5 <= param_6) {
        return;
      }
      if (fVar1 <= 0.0) {
        return;
      }
    }
    else if (0.0 <= fVar1) {
      return;
    }
    fVar4 = fVar4 + 0.05;
    iVar3 = iVar3 + -1;
    if (iVar3 == 0) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)