IsPointInBounds
0x00274090 · 53 bytes · __cdecl
_Z15IsPointInBoundsRK6VectorS1_S1_
Decompiled
undefined (3 params)
/* IsPointInBounds(Vector const&, Vector const&, Vector const&) */
undefined4 IsPointInBounds(Vector *param_1,Vector *param_2,Vector *param_3)
{
float fVar1;
int iVar2;
iVar2 = 0;
while ((fVar1 = *(float *)(param_1 + iVar2 * 4), *(float *)(param_2 + iVar2 * 4) <= fVar1 &&
(fVar1 < *(float *)(param_3 + iVar2 * 4) || fVar1 == *(float *)(param_3 + iVar2 * 4)))) {
iVar2 = iVar2 + 1;
if (iVar2 == 3) {
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.