L L4D2node

AreBoundsValid

0x00274060 · 41 bytes · __cdecl

_Z14AreBoundsValidRK6VectorS1_

Decompiled

undefined (2 params)

/* AreBoundsValid(Vector const&, Vector const&) */

undefined4 AreBoundsValid(Vector *param_1,Vector *param_2)

{
  int iVar1;
  
  iVar1 = 0;
  do {
    if (*(float *)(param_2 + iVar1 * 4) <= *(float *)(param_1 + iVar1 * 4) &&
        *(float *)(param_1 + iVar1 * 4) != *(float *)(param_2 + iVar1 * 4)) {
      return 0;
    }
    iVar1 = iVar1 + 1;
  } while (iVar1 != 3);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)