L L4D2node

VectorRotate

0x00273bd0 · 53 bytes · __cdecl

_Z12VectorRotateRK6VectorRK6QAngleRS_

Decompiled

undefined (3 params)

/* VectorRotate(Vector const&, QAngle const&, Vector&) */

void VectorRotate(Vector *param_1,QAngle *param_2,Vector *param_3)

{
  matrix3x4_t local_3c [52];
  
  AngleMatrix(param_2,local_3c);
  VectorRotate((float *)param_1,local_3c,(float *)param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)