L L4D2node

SignbitsForPlane

0x00272de0 · 43 bytes · __cdecl

_Z16SignbitsForPlaneP8cplane_t

Decompiled

undefined (1 param)

/* SignbitsForPlane(cplane_t*) */

byte SignbitsForPlane(cplane_t *param_1)

{
  byte bVar1;
  
  bVar1 = *(float *)param_1 <= 0.0 && *(float *)param_1 != 0.0;
  if (*(float *)(param_1 + 4) <= 0.0 && *(float *)(param_1 + 4) != 0.0) {
    bVar1 = bVar1 | 2;
  }
  if (*(float *)(param_1 + 8) <= 0.0 && *(float *)(param_1 + 8) != 0.0) {
    bVar1 = bVar1 | 4;
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)