L L4D2node

IsDenormal

0x00272dc0 · 30 bytes · __cdecl

_Z10IsDenormalRKf

Decompiled

undefined (1 param)

/* IsDenormal(float const&) */

uint IsDenormal(float *param_1)

{
  uint uVar1;
  
  uVar1 = (uint)*param_1 & 0x7f800000;
  return CONCAT31((int3)((uint)param_1 >> 8),((uint)*param_1 & 0x7fffff) != 0) &
         CONCAT31((int3)(uVar1 >> 8),uVar1 == 0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)