ConcatRotations
0x00272900 · 394 bytes · __cdecl
_Z15ConcatRotationsPA3_KfS1_PA3_f
Decompiled
undefined (3 params)
/* ConcatRotations(float const (*) [3], float const (*) [3], float (*) [3]) */
void ConcatRotations(float *param_1,float *param_2,float *param_3)
{
*param_3 = param_2[3] * param_1[1] + *param_2 * *param_1 + param_2[6] * param_1[2];
param_3[1] = param_2[4] * param_1[1] + param_2[1] * *param_1 + param_2[7] * param_1[2];
param_3[2] = param_2[5] * param_1[1] + param_2[2] * *param_1 + param_2[8] * param_1[2];
param_3[3] = param_2[3] * param_1[4] + *param_2 * param_1[3] + param_2[6] * param_1[5];
param_3[4] = param_2[4] * param_1[4] + param_2[1] * param_1[3] + param_2[7] * param_1[5];
param_3[5] = param_2[5] * param_1[4] + param_2[2] * param_1[3] + param_2[8] * param_1[5];
param_3[6] = param_2[3] * param_1[7] + *param_2 * param_1[6] + param_2[6] * param_1[8];
param_3[7] = param_2[4] * param_1[7] + param_2[1] * param_1[6] + param_2[7] * param_1[8];
param_3[8] = param_2[5] * param_1[7] + param_2[2] * param_1[6] + param_2[8] * param_1[8];
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.