L L4D2node

MatrixSetColumn

0x00272390 · 54 bytes · __cdecl

_Z15MatrixSetColumnRK6VectoriR11matrix3x4_t

Decompiled

undefined (3 params)

/* MatrixSetColumn(Vector const&, int, matrix3x4_t&) */

void MatrixSetColumn(Vector *param_1,int param_2,matrix3x4_t *param_3)

{
  *(undefined4 *)(param_3 + param_2 * 4) = *(undefined4 *)param_1;
  *(undefined4 *)(param_3 + param_2 * 4 + 0x10) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(param_3 + param_2 * 4 + 0x20) = *(undefined4 *)(param_1 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)