L L4D2node

VectorsEqual

0x00271c10 · 50 bytes · __cdecl

_Z12VectorsEqualPKfS0_

Decompiled

undefined (2 params)

/* VectorsEqual(float const*, float const*) */

bool VectorsEqual(float *param_1,float *param_2)

{
  if ((*param_1 == *param_2) && (param_1[1] == param_2[1])) {
    return param_1[2] == param_2[2];
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)