_InvRSquared
0x00271b70 · 70 bytes · __cdecl
_Z12_InvRSquaredPKf
Decompiled
undefined (1 param)
/* _InvRSquared(float const*) */
longdouble _InvRSquared(float *param_1)
{
float fVar1;
float fVar2;
fVar1 = param_1[1] * param_1[1] + *param_1 * *param_1 + param_1[2] * param_1[2];
fVar2 = 1.0;
if (1.0 <= fVar1) {
fVar2 = 1.0 / fVar1;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.