L L4D2node

_rsqrtf

0x00271ab0 · 53 bytes · __cdecl

_Z7_rsqrtff

Decompiled

undefined (1 param)

/* _rsqrtf(float) */

longdouble _rsqrtf(float param_1)

{
  float fVar1;
  undefined1 in_XMM1 [16];
  undefined1 auVar2 [16];
  
  auVar2 = rsqrtss(in_XMM1,ZEXT416((uint)param_1));
  fVar1 = auVar2._0_4_;
  return (longdouble)((param_1 * fVar1 * fVar1 + -3.0) * fVar1 * -0.5);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)