L L4D2node

LightDesc_t::DistanceAtWhichBrightnessIsLessThan

0x002711f0 · 211 bytes · __thiscall

_ZNK11LightDesc_t35DistanceAtWhichBrightnessIsLessThanEf

Decompiled

undefined (2 params)

/* LightDesc_t::DistanceAtWhichBrightnessIsLessThan(float) const */

longdouble __thiscall
LightDesc_t::DistanceAtWhichBrightnessIsLessThan(LightDesc_t *this,float param_1)

{
  char cVar1;
  float fVar2;
  float fVar3;
  float local_14;
  float local_10 [3];
  
  fVar2 = SQRT(*(float *)(this + 0xc) * *(float *)(this + 0xc) +
               *(float *)(this + 4) * *(float *)(this + 4) +
               *(float *)(this + 8) * *(float *)(this + 8));
  fVar3 = 0.0;
  if (0.0 < fVar2) {
    fVar2 = param_1 / fVar2;
    cVar1 = SolveQuadratic(fVar2 * *(float *)(this + 0x38),*(float *)(this + 0x34) * fVar2,
                           fVar2 * *(float *)(this + 0x30) - 1.0,&local_14,local_10);
    fVar3 = 0.0;
    if (cVar1 != '\0') {
      fVar2 = local_14;
      if (local_14 <= local_10[0]) {
        fVar2 = local_10[0];
      }
      if ((0.0 <= fVar2) && (fVar3 = local_10[0], local_10[0] <= local_14)) {
        fVar3 = local_14;
      }
    }
  }
  return (longdouble)fVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)