LightDesc_t::ComputeLightAtPointsForDirectional
0x00271150 · 148 bytes · __thiscall
_ZNK11LightDesc_t34ComputeLightAtPointsForDirectionalERK11FourVectorsS2_RS0_b
Decompiled
undefined (5 params)
/* LightDesc_t::ComputeLightAtPointsForDirectional(FourVectors const&, FourVectors const&,
FourVectors&, bool) const */
void __thiscall
LightDesc_t::ComputeLightAtPointsForDirectional
(LightDesc_t *this,FourVectors *param_1,FourVectors *param_2,FourVectors *param_3,
bool param_4)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar8;
undefined1 auVar6 [16];
undefined1 auVar7 [16];
fVar4 = *(float *)(this + 0x1c);
fVar5 = *(float *)(this + 0x20);
fVar8 = *(float *)(this + 0x24);
fVar1 = fVar8 * *(float *)(param_2 + 0x20) +
fVar5 * *(float *)(param_2 + 0x10) + fVar4 * *(float *)param_2;
fVar2 = fVar8 * *(float *)(param_2 + 0x24) +
fVar5 * *(float *)(param_2 + 0x14) + fVar4 * *(float *)(param_2 + 4);
fVar3 = fVar8 * *(float *)(param_2 + 0x28) +
fVar5 * *(float *)(param_2 + 0x18) + fVar4 * *(float *)(param_2 + 8);
fVar4 = fVar8 * *(float *)(param_2 + 0x2c) +
fVar5 * *(float *)(param_2 + 0x1c) + fVar4 * *(float *)(param_2 + 0xc);
auVar6._4_4_ = fVar2;
auVar6._0_4_ = fVar1;
auVar6._8_4_ = fVar3;
auVar6._12_4_ = fVar4;
if (param_4) {
auVar7._0_4_ = fVar1 * (float)0x3f000000 + (float)0x3f000000;
auVar7._4_4_ = fVar2 * (float)0x3f000000 + (float)0x3f000000;
auVar7._8_4_ = fVar3 * (float)0x3f000000 + (float)0x3f000000;
auVar7._12_4_ = fVar4 * (float)0x3f000000 + (float)0x3f000000;
}
else {
auVar7 = maxps(auVar6,Four_Zeros);
}
fVar4 = *(float *)(this + 4);
fVar5 = auVar7._0_4_;
fVar8 = auVar7._4_4_;
fVar1 = auVar7._8_4_;
fVar2 = auVar7._12_4_;
*(float *)param_3 = fVar4 * fVar5 + *(float *)param_3;
*(float *)(param_3 + 4) = fVar4 * fVar8 + *(float *)(param_3 + 4);
*(float *)(param_3 + 8) = fVar4 * fVar1 + *(float *)(param_3 + 8);
*(float *)(param_3 + 0xc) = fVar4 * fVar2 + *(float *)(param_3 + 0xc);
fVar4 = *(float *)(this + 8);
*(float *)(param_3 + 0x10) = fVar4 * fVar5 + *(float *)(param_3 + 0x10);
*(float *)(param_3 + 0x14) = fVar4 * fVar8 + *(float *)(param_3 + 0x14);
*(float *)(param_3 + 0x18) = fVar4 * fVar1 + *(float *)(param_3 + 0x18);
*(float *)(param_3 + 0x1c) = fVar4 * fVar2 + *(float *)(param_3 + 0x1c);
fVar4 = *(float *)(this + 0xc);
*(float *)(param_3 + 0x20) = fVar4 * fVar5 + *(float *)(param_3 + 0x20);
*(float *)(param_3 + 0x24) = fVar4 * fVar8 + *(float *)(param_3 + 0x24);
*(float *)(param_3 + 0x28) = fVar4 * fVar1 + *(float *)(param_3 + 0x28);
*(float *)(param_3 + 0x2c) = fVar4 * fVar2 + *(float *)(param_3 + 0x2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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