LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot
0x00271000 · 53 bytes · __thiscall
_ZN11LightDesc_t37RecalculateOneOverThetaDotMinusPhiDotEv
Decompiled
undefined (1 param)
/* LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot() */
void __thiscall LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot(LightDesc_t *this)
{
if (*(float *)(this + 0x44) - *(float *)(this + 0x48) <= 1e-10) {
*(undefined4 *)(this + 0x4c) = 0x3f800000;
return;
}
*(float *)(this + 0x4c) = 1.0 / (*(float *)(this + 0x44) - *(float *)(this + 0x48));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.