L L4D2node

LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot

0x00271000 · 53 bytes · __thiscall

_ZN11LightDesc_t37RecalculateOneOverThetaDotMinusPhiDotEv

Decompiled

undefined (1 param)

/* LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot() */

void __thiscall LightDesc_t::RecalculateOneOverThetaDotMinusPhiDot(LightDesc_t *this)

{
  if (*(float *)(this + 0x44) - *(float *)(this + 0x48) <= 1e-10) {
    *(undefined4 *)(this + 0x4c) = 0x3f800000;
    return;
  }
  *(float *)(this + 0x4c) = 1.0 / (*(float *)(this + 0x44) - *(float *)(this + 0x48));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)