L L4D2node

gf_exp7

0x00270770 · 183 bytes · __regparm3

_ZL7gf_exp7jj.part.0

Decompiled

undefined (2 params)

/* gf_exp7(unsigned int, unsigned int) [clone .part.0] */

uint __regparm3 gf_exp7(uint param_1,uint param_2)

{
  uint uVar1;
  uint uVar2;
  uint uVar3;
  
  if (param_1 != 0) {
    uVar1 = 0;
    uVar2 = param_1;
    uVar3 = param_1;
    do {
      if ((uVar3 & 1) != 0) {
        uVar1 = uVar1 ^ uVar2;
      }
      uVar2 = uVar2 * 2;
      if (0xff < uVar2) {
        uVar2 = uVar2 ^ param_2;
      }
      uVar3 = uVar3 >> 1;
    } while (uVar3 != 0);
    if (uVar1 != 0) {
      uVar3 = 0;
      uVar2 = param_1;
      do {
        if ((uVar1 & 1) != 0) {
          uVar3 = uVar3 ^ uVar2;
        }
        uVar2 = uVar2 * 2;
        if (0xff < uVar2) {
          uVar2 = uVar2 ^ param_2;
        }
        uVar1 = uVar1 >> 1;
      } while (uVar1 != 0);
      if (uVar3 != 0) {
        uVar1 = 0;
        uVar2 = uVar3;
        do {
          if ((uVar3 & 1) != 0) {
            uVar1 = uVar1 ^ uVar2;
          }
          uVar2 = uVar2 * 2;
          if (0xff < uVar2) {
            uVar2 = uVar2 ^ param_2;
          }
          uVar3 = uVar3 >> 1;
        } while (uVar3 != 0);
        uVar2 = 0;
        for (; uVar1 != 0; uVar1 = uVar1 >> 1) {
          if ((uVar1 & 1) != 0) {
            uVar2 = uVar2 ^ param_1;
          }
          param_1 = param_1 * 2;
          if (0xff < param_1) {
            param_1 = param_1 ^ param_2;
          }
        }
        return uVar2;
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)